Mind Control Now, From The People Who Brought You Covid-19, How Could Anything Go Wrong?

The Defense Advanced Research Projects Agency (DARPA) has an initiative called the Theory of Mind program. This effort is designed to give national security decision-makers the ability to model, simulate, and ultimately anticipate the intentions and behaviors of adversaries using a combination of advanced algorithms and human expertise.

At its core, the program aims to:

  • Build algorithmic models that “decompose” adversary strategies into elemental behaviors.
  • Use massive data—signals intelligence, open-source information, even social media—to create high-fidelity “avatars” of enemy decision-makers.
  • Simulate possible responses to a range of U.S. and allied actions, exploring which ones best deter, incentivize, or nudge adversaries toward preferred outcomes.
  • Integrate insights from psychological profiling and machine learning to continually update these models as real-world conditions shift.

The promise is profound: a system that doesn’t just predict what an adversary might do, but actively guides policymakers toward courses of action that shape the adversary’s decision calculus—minimizing escalation and maximizing U.S. strategic advantage.

DARPA’s Theory of Mind program fundamentally changes how conflicts are managed. Decision-makers can run gaming scenarios at unprecedented detail and speed, customizing incentives or deterrents tailored to both cultural and individual psychologies. Risks of unintended escalation might be sharply reduced, while opportunities to “push the line” without crossing it become clearer.

Theory of Mind Warfare Turned on the American Public in 2020

The same tools originally designed for military use were later deployed against the American (and global) public in 2020

AI-powered behavioral analytics, inspired by military-grade “theory of mind” models, were strategically employed during the COVID-19 pandemic to not just inform but actively shape public perception, sentiment, and compliance—creating a continuous feedback loop between government actions and public psychology. These systems quietly moved the world’s response from reactive to adaptive, fundamentally influencing how populations experienced and responded to the scamdemic.

How These Systems Shaped Public Minds

1. Real-Time Sentiment Analysis and Information Targeting AI-powered platforms actively monitored social media, news, and digital conversations to track shifts in public mood, anxieties, and resistance to emerging health policies. These tools analyzed tone, emotional context, and response patterns following government announcements, often providing immediate feedback to policymakers on how their messaging was being received.

2. Tailored Messaging and Adaptive Communication Insights from these platforms allowed authorities to:

  • Refine government communication strategies
  • Push “approved” narratives to counter “misinformation”
  • Adjust messaging in real time to allay public fears, address misconceptions, or reinforce confidence in health measures such as lockdowns or vaccines

Remember this…

3. Behavioral Nudges and Targeted Interventions. Governments, aided by behavioral insights teams and AI analysts, designed “nudge” interventions—such as targeted text reminders, default scheduling of vaccine appointments, and personalized risk feedback—to increase uptake of desired behaviors. Rapid A/B testing determined which messages or policy tweaks worked best for specific populations.

4. Feedback Loops for Policy Calibration. Behavioral and sentiment data were continuously fed back into policy decision-making. If public adherence waned or opposition spiked (visible through sentiment tracking), messaging and interventions could be swiftly recalibrated to regain support or mitigate disinformation spikes.

5. Data-Driven Misinformation Management. AI-driven platforms scanned for and flagged viral misinformation. Rapid response teams could then deploy counter-messaging or media campaigns—often through the same platforms—using knowledge of which narratives resonated with hesitant demographics.

Covid Was Just the Beginning: The Theory of Mind at Work in Recent Theaters of War

source

Zuckerberg Blew $40 Billion On The Metaverse, Now Betting $36 Billion On Mind Control/Tech Addiction

At the end of the Social Network, the lawyer told Mark Zuckerberg you aren’t really an asshole, you should stop trying so hard to be one. Well, in real life it looks like he is.

Some people are just evil it seems.

EXPOSED: Meta’s $36 Billion Plot to Re-engineer Society and Mark Zuckerberg’s Dangerous Future Plans for Tech Addiction

Out today, Controligarchs: Exposing the Billionaire Class, Their Secret Deals, and the Globalist Plot to Dominate Your Life, blows the lid off of Meta’s pattern of intentionally using harmful and aggressive tactics to get users addicted to social media apps like Facebook and Instagram and documents a shocking rise in depression and suicide that some scientists have linked to social media use.


This comes just weeks after dozens of state attorneys general (AGs) filed suit against Facebook’s and Instagram’s parent company, Meta Platforms Inc. (Meta), and three of its subsidiaries, for harming children by addicting them to the social media platforms. Forty-two states, including California and New York, allege that billionaire creator Mark Zuckerberg’s company “knowingly designed and deployed harmful features on Instagram and Facebook to purposefully addict children and teens.”

Previously, Facebook whistleblower Frances Haugen claimed that Meta targeted children and teens for monetary reasons and a leaked document showed that the youth demographic was “a valuable but untapped audience.”

Just weeks after Haugen blew the whistle on Facebook’s tactics, Zuckerberg unveiled his plan to release what may prove to be Meta’s most addictive product yet: Facebook Horizon. Zuckerberg’s October 2021 virtual tour of the new product, which was panned as “super weird,” was his coming-out party for what has become known as “the metaverse”—a digital world that users can essentially live in and access via a virtual reality (VR) headset such as Facebook’s Oculus Quest.

Zuckerberg’s metaverse launch was a conveniently timed and thinly veiled rebranding effort to distract from whistleblower documents and allegations that, according to the Associated Press, show that “Facebook ignored or downplayed internal warnings of the negative and often harmful consequences its algorithms wreaked across the world.”

In October 2021, Zuckerberg changed the name of the Facebook Inc. family of companies to Meta Platforms Inc. to signal the direction his social media empire would be heading. And Zuckerberg has pumped more than $36 billion into making his metaverse ambitions a reality.